For those who read our Twitter Novel interview you know that Twitter Novelist Shawn Kupfer was putting the final touches on his book when we posted the interview. Well it seems he couldn't keep his pen down and has already started on another. If you'd like to get in near the ground floor, make sure you're following @Tweet_Book if you're on Twitter. If you're a ludite and have no interest in Twitter, you can still read the fun (or catch up since he's already into Chapter 5 as of this posting) you can hit the Twitter Novel Project blog. Keep up the good work Shawn!
Thursday, July 9, 2009
Wednesday, July 8, 2009
Rapid Review - Red Faction: Guerrilla

Buying Red Faction: Guerrilla is like getting two games for the price of one. One game is an absolutely terrible third-person shooter where you die every 5 fucking minutes and quickly damn an oppressed Mars to a life of misery because you really don't give a shit about their clumsily hashed out sorrows. The other game is an incredibly fun, ultra destructive game where you still don't give a shit about the down trodden, but you don't care that you don't care. The only difference between these two games is the difficulty setting. While your natural tendency may be to play on normal or even trying to challenge yourself to something harder, don't fucking do it. Suck up your pride, flip it to "Casual" (a.k.a. Pansy Ass) and prepare to fall in love with the common sledge hammer. Yes, the greatest weapon in the battle for Martian Freedom is a sledge hammer. On anything but casual it's a 5/10, but drop that baby down to the wussy setting and it's a good 8/10. For details, hit the jumpRed Faction: Guerrilla is an odd mixture of a little bit of Crackdown and a little bit of Mercenaries which results in a sci-fi open world game of mass destruction and bringing down buildings with bombs and a sledge hammer - learn to love the sledge hammer, it's a thing of beauty. The premise is that it's x-number of years after the original uprising in the first Red Faction and the Earth Defense Force, Mars' governing body and your ally in the first game, is now a military dictatorship-slash-consortium that are beating down and killing miners to feel better about themselves and push them harder to drive profits higher. You play Alec Mason, who arrives on the planet searching for work and are met by your brother who quickly dies, long before you could even possibly give a shit, and then somehow you are unwillingly enlisted in the resistance army known as the Red Faction that it seems your brother was a part of. How being conscripted into a fight to overthrow oppression is any better, I'm not sure. The story is pretty flimsy, but if you play it for the right reasons - that being the pure joy of killing and blowing shit up - you won't really care.
While there's nothing terribly wrong with the graphics in the game,they aren't exactly stellar either. The world is divided up into several districts, which you have to liberate individually, each with their own unique look and feel. By unique I mean they all look pretty utilitarian and sparse except for the capital district, which looks really gray, slightly futuristic (actually it looks more European Modern than futuristic), and still kinda sparse. There aren't very many structures taller than 3 or 4 stories, which leave everything feeling rather small, and the population clusters are very far apart leaving the planet feeling very empty. There's no attempt to even try to explain the planets sparse, squat habitation, which would be relatively easy to BS away - just throw some crap about high winds from dust storms or something. If I can do it ad lib, people who get paid to sit around and write this shit can do it too. Lack of variety isn't just in the buildings, it's pretty much everything. Actually, sparsity is probably the games overall biggest flaw as it's not just graphics but lack of variety in missions, music, and so on that keep this from being a phenomenal game.
The issue with missions is the same argument that has been made with Assassin's Creed. There are only a handful of mission varieties where the goals and mechanics remain the same, only the location changes. Much like Assassin's Creed, Guerrilla has story progressing missions which directly affect the plot, and then what they call Guerrilla Missions that lower the governments control over an area and act as filler in between the plot elements. However, where Assassin's Creed was severely stunted in it's variety, Guerrilla is only moderately stunted as there are about 10 types of missions. On paper that sounds like quite a lot, but after you play them all once or twice you realize they are very cookie cutter. The varieties include defending targets against EDF attacks, tracking down defectors and returning the seized information to random places across the plant, tracking down vehicles that need to be returned to random places across the planet, tracking down convoys that need to be seized and delivered the random places across the planet, tracking down "house arrested" compatriots that...yep, need to be delivered to random places across the plant. Each of these is considered to be a different type of mission, however it's basically just swapping out one premise for another with the same mechanics and end result. Now there are others like challenges to destroy certain structures with certain weapons and limited ammo, and ridding gunner on a vehicle where you are tasked with causing a certain amount of destruction within the confines of the mission, but in the end there are really only about 4 mission types.
Despite the short comings, the missions really only serve as a vehicle to get you to the next location when you run out of shit to destroy in the current location. Even though destroying one building is much like destroying another building, the act of taking down a skyscraper, bridge, or even a flimsy wind turbine with remote controlled bombs and a massive sledge hammer never seem to get tiring. Throw in some vehicular destruction and taking out an army with a hammer and you just feed an ever growing fire of testosterone fueled aggression. It's been enough fun that even though I beat the games story in about 12 hours, I keep jumping into the single player to go blow shit up. And then there's the multiplayer.
Guerrilla's multiplayer basically takes the very successful mechanics that were started in Call of Duty: Modern Warfare and transplant them on mars. You have a similar XP ranking system that grants you minor bonuses, that have no effect on actual gameplay, as you advance. The game sports the normal array of team and free-for-all style game modes, as well as those that take advantage of the games destruction mechanics, the favorite of which is Siege. Siege is basically a just that, a siege. One team holds a group of structures as their base while the opposition comes in and tries to take out the buildings while dealing with the besieged troops. In addition to the on-line mutliplayer modes, there is an offline only mode called Wrecking crew where 2-4 players compete individually to wreak the most havoc using a limited number of weapons and ammo. Multiplayer games also implement packs that act to augment a certain style or element of playing or fighting such as stealth, jet packs, a tremor pack that shakes the ground to bring buildings down and more. While it's not necessarily going to stay in my staple of multiplayer games (like Modern Warfare has) it is definitely a fun distraction and helps make the game more worth your money.
One thing I would like to make a note of in regards to anyone who played one of the previous games - the only destructible elements of the game are the vehicles and buildings. Despite the large "GeoMod 2.0" logo on the box and splash screen, you can't actually do any Mod'ing to the Geo. While previous games had special types of terrain that could be blown up and played a key role in progressing through a level, no such thing exists in Guerrilla. While some of it could be seen as balancing, since tunneling through a mountain and completely bypassing a bases defenses could easily make the game a total pushover, I don't see why there couldn't be counter measures to prevent tilting that balance so heavily.
Final Verdict: I really hope developers Volition read the reviews and learn from their mistakes because I'd actually love to see a sequel. Make a more densely populated world of skyscrapers and shopping malls with throngs of people and a terrain that you can actual mutate and destroy. Regardless, the pure joy of causing death and destruction in the game far outweighs its other rather mediocre elements, but that only stays true if you keep the game on the casual difficulty level. As soon as you raise it up a notch (and I'm actually afraid to play the insane level that is unlocked after finishing the game) the game instantly starts to piss you off. You will never live long enough to enjoy the true fruits of Volition's labor. With that in mind, I give Red Faction: Guerrilla an 8/10 (but for you idiots out there who can't bring yourself to drop the difficulty level for fear of being deemed a total pussy, it's only a 5/10).
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Sunday, June 28, 2009
The Passing of a True Genius
Nope, I'm not going on again about Michael Jackson, I've moved on to more somber news. Billy Mays is dead. The man who turned "projecting" (a.k.a. yelling) and wildly flailing your arms about into a multi-million dollar empire of useless tchotchkes has suddenly and needlessly left our lives. Just when it seemed like he was on a meteoric rise into even greater stardom, he came hurtling down..dead...on the floor...for no obvious reason. Click the jump to watch Mays' recent appearance on Conan O'brien.
Air date 6/23/09
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Air date 6/23/09
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Thursday, June 25, 2009
Arr Eye Pee: Emm Jay
...and children everywhere breathed a great sigh of relief. Yes, that's right. You heard the news right, Michael Jackson is dead. Unlike when I first heard that Steve Irwin (the Croc Hunter) had died, I did NOT bust out laughing. Irwin's death was just ridiculous, the circumstances not the fact that he died. M.J.'s death was like karmic retribution, and although unexpected, not really that surprising. I had no idea he was going to die today, but like Hunter S. Thompson committing suicide, it wasn't that surprising. He was a mostly dead, walking plastic surgery zombie as it was (Jackson not Hunter).However, just for the sake of theorizing conspiracies, and so I can legitimately say "I told you so" when the time comes, I'm going to go ahead and call it now - He's not dead. I don't mean this in an Elvis is still alive and hanging out in a Nevada trailer park kind of way. He's going to pop up again in about 6 months, he'll face charges, people will be outraged...but he will have gotten out of his contractual obligation for those 50 some-odd performances he had no intention of doing at the O2 Arena.
In the event that Mr. Jackson really did croak, well I'm sorry for the pain his family is going through (the video of Jermaine giving the press conference was kinda hard to watch), but it's really about time he stopped being a menace to society, and I don't just mean pedophilia.
To show I'm not a completely heartless bastard, I was sad to hear that Farrah Fawcett and Ed McMahon had passed away. I'll actually miss them.
Thursday, June 4, 2009
It's E3, Bitches! - Day 3 (Final Verdict)
E3 is finally over - the booths are packed up, the lights are off, and the glitz and glamour are dead for another year. Except for the two videos below, I didn't find anything new worth posting, but I do have a few parting thoughts about this years conference.
Darksiders: Wrath of War is a game in which play War, of the Four Horsemen of the Apocalypse, that looks like a combination of God of War and Devil May Cry (though they cite Zelda as an influence, I don't see it). While I'm not convinced they put a whole lot of thought into the story (War seeks to redeem his integrity after being framed for wiping out humanity?) it looks like it could be fun.
I had seen a few Bioshock 2 videos with a short, looped reel of actual gameplay in the background, but this is the first good taste I've seen yet. Looks interesting, and I'm a shameless Bioshock fanboy, so I get hard at the sight of this stuff.
Final Verdict: I have to say, if I had actually wasted my time and money going to E3 2009 I think I would be incredibly pissed. More was announced in the weeks leading up to E3 than at any of the press conferences, and it didn't seem like a whole lot of those titles were shown off. There were way too many games whose only presence was a logo, a few screen shots, and a pre-rendered teaser trailer. I was glad to finally see Bioshock 2 in action, but even that was rather meager. I was incredibly disappointed that there was absolutely nothing about Thief 4, Deus Ex 3, or the next Hitman game. Though I suppose Sony came out on top of the conference with more solid titles announced, there wasn't any obvious game of show that I saw.
Both Sony and Microsoft are now obsessed with gimmick controllers, with Sony showing off their new EyeToy add-on, the motion sensing Wand, and Microsoft showing off their new camera based motion system, Natal. Sony probably pissed a lot of people off by announcing that the new PSP Go (which has no UMD drive at all, bringing up questions of the availability of the PSP's back-catalog) is going to be $250 but still only has one analog stick, no touch screen, and the screen is rumored to actually be slightly smaller than the PSP3000 which gives consumers very little incentive to upgrade. The biggest surprise, in my opinion, and the announcement that seemed to create the biggest geek uproar was that of Left 4 Dead 2, which was announced only 7 months after that of the first, which has a fair share of problems that gamers feel should be fixed, but the fact that Valve has yet to live up to the promise of downloadable content for L4D. Valve has tried to backpedal by assuring players of the existing L4D that after-launch content will still be released, but this leaves most people feeling a bit neglected and taken advantage of since it seems hard to believe that L4D 2 isn't stealing some of the fixes and content that was initially slated for L4D.
Overall it was a lackluster E3, the surprises were mostly negative, the omissions at the show were sorely missed, and god knows how much money was wasted on a show whose efficacy was pretty much obliterated by the press release extravaganza of the weeks preceding the show. Yay, E3 is back!
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Darksiders: Wrath of War is a game in which play War, of the Four Horsemen of the Apocalypse, that looks like a combination of God of War and Devil May Cry (though they cite Zelda as an influence, I don't see it). While I'm not convinced they put a whole lot of thought into the story (War seeks to redeem his integrity after being framed for wiping out humanity?) it looks like it could be fun.
I had seen a few Bioshock 2 videos with a short, looped reel of actual gameplay in the background, but this is the first good taste I've seen yet. Looks interesting, and I'm a shameless Bioshock fanboy, so I get hard at the sight of this stuff.
Final Verdict: I have to say, if I had actually wasted my time and money going to E3 2009 I think I would be incredibly pissed. More was announced in the weeks leading up to E3 than at any of the press conferences, and it didn't seem like a whole lot of those titles were shown off. There were way too many games whose only presence was a logo, a few screen shots, and a pre-rendered teaser trailer. I was glad to finally see Bioshock 2 in action, but even that was rather meager. I was incredibly disappointed that there was absolutely nothing about Thief 4, Deus Ex 3, or the next Hitman game. Though I suppose Sony came out on top of the conference with more solid titles announced, there wasn't any obvious game of show that I saw.
Both Sony and Microsoft are now obsessed with gimmick controllers, with Sony showing off their new EyeToy add-on, the motion sensing Wand, and Microsoft showing off their new camera based motion system, Natal. Sony probably pissed a lot of people off by announcing that the new PSP Go (which has no UMD drive at all, bringing up questions of the availability of the PSP's back-catalog) is going to be $250 but still only has one analog stick, no touch screen, and the screen is rumored to actually be slightly smaller than the PSP3000 which gives consumers very little incentive to upgrade. The biggest surprise, in my opinion, and the announcement that seemed to create the biggest geek uproar was that of Left 4 Dead 2, which was announced only 7 months after that of the first, which has a fair share of problems that gamers feel should be fixed, but the fact that Valve has yet to live up to the promise of downloadable content for L4D. Valve has tried to backpedal by assuring players of the existing L4D that after-launch content will still be released, but this leaves most people feeling a bit neglected and taken advantage of since it seems hard to believe that L4D 2 isn't stealing some of the fixes and content that was initially slated for L4D.
Overall it was a lackluster E3, the surprises were mostly negative, the omissions at the show were sorely missed, and god knows how much money was wasted on a show whose efficacy was pretty much obliterated by the press release extravaganza of the weeks preceding the show. Yay, E3 is back!
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Wednesday, June 3, 2009
It's E3, Bitches! - Day 2
Day 2 of E3 is over and while there wasn't much new of interest announced (Kojima unveiled his 3rd Metal Gear game of the show, and a new Castlevania game that looks like a shameless God of War clone), there was a lot more hands on time with the games announced over the last several months. I'll refrain from commenting on my overall disappointment in the show until tomorrow, since there is one last day to redeem itself. Oh, and it seems I fucked up yesterdays post and only the intro went up. It's fixed, sadly a whole day later. So if you want to catch up on my picks for yesterday, please do.
As far as I'm concerned Tim Schaefer is a god. He's responsible for the Monkey Island games, Grim Fandango, Psychonauts, and now Brutal Legend - a Heavy Metal inspired comedy brawler starring Jack Black (who is NOT a god, in my opinion). Unfortunately you have to put up with the constant stuttering of that G4 douche Adam Sesler. Also of note, those Donkey Kong noises you hear in the background throughout the video is more than likely Steve Wiebe trying to break the Donkey Kong score record (WTF? You say? Go watch King of Kong, though take it all with a grain of salt)
I really enjoy sneaky-bastard games, and was a big fan of the first few Splinter Cell games. Unfortunately it seemed that as they progressed they got further and further from what I loved about them to the point that I didn't even bother to finish the last one. After seeing the heavily revamped SC: Conviction and a darker and more brutal Sam Fisher (no more Emo Sam) I am getting pretty excited about this one.
I've had a secret crush on the developer Quantic Dreams since the release of the flawed but brilliant Omikron. Despite the annoying quick-time events in Farhenheit (their 2nd game), I felt they were taking a step in the right direction with their quest to meld the dramatic story telling of a movie with the interactivity of today's video games. Now we finally get to see footage of their 3rd game, Heavy Rain, and it's starting to look like they've gotten it right. This is a pretty long interview/demo (19:00), but worth watching. Also, skip ahead to about 1:30 into the video cause they have technical difficulties they don't bother editing out (sloppy ass Gamespot).
And that's pretty much it. There were quite a few videos with the Alan Wake team, but they all showed the same few, mostly uninteresting seconds of gameplay. There were also interviews with Tell Tale Games about the recently announced Tales of Monkey Island episodic series (there's also going to be an XBLA/PSN re-release of The Secret of Monkey Island), but not much of interest was shown. I'm still hoping for something big tomorrow, or to see some footage of recently announced games that have yet to be seen at E3, but I'm not holding my breath. I'll do a wrap-up tomorrow regardless.
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As far as I'm concerned Tim Schaefer is a god. He's responsible for the Monkey Island games, Grim Fandango, Psychonauts, and now Brutal Legend - a Heavy Metal inspired comedy brawler starring Jack Black (who is NOT a god, in my opinion). Unfortunately you have to put up with the constant stuttering of that G4 douche Adam Sesler. Also of note, those Donkey Kong noises you hear in the background throughout the video is more than likely Steve Wiebe trying to break the Donkey Kong score record (WTF? You say? Go watch King of Kong, though take it all with a grain of salt)
I really enjoy sneaky-bastard games, and was a big fan of the first few Splinter Cell games. Unfortunately it seemed that as they progressed they got further and further from what I loved about them to the point that I didn't even bother to finish the last one. After seeing the heavily revamped SC: Conviction and a darker and more brutal Sam Fisher (no more Emo Sam) I am getting pretty excited about this one.
I've had a secret crush on the developer Quantic Dreams since the release of the flawed but brilliant Omikron. Despite the annoying quick-time events in Farhenheit (their 2nd game), I felt they were taking a step in the right direction with their quest to meld the dramatic story telling of a movie with the interactivity of today's video games. Now we finally get to see footage of their 3rd game, Heavy Rain, and it's starting to look like they've gotten it right. This is a pretty long interview/demo (19:00), but worth watching. Also, skip ahead to about 1:30 into the video cause they have technical difficulties they don't bother editing out (sloppy ass Gamespot).
And that's pretty much it. There were quite a few videos with the Alan Wake team, but they all showed the same few, mostly uninteresting seconds of gameplay. There were also interviews with Tell Tale Games about the recently announced Tales of Monkey Island episodic series (there's also going to be an XBLA/PSN re-release of The Secret of Monkey Island), but not much of interest was shown. I'm still hoping for something big tomorrow, or to see some footage of recently announced games that have yet to be seen at E3, but I'm not holding my breath. I'll do a wrap-up tomorrow regardless.
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Tuesday, June 2, 2009
It's E3, Bitches! - Day 1
It's been 10 years since I actually attended an E3, back in the day when it was big, gaudy, and industry only. Back when you could restock your wardrobe and redecorate your nerdy bachelor pad with mountains of free swag. The expo was a lot of fun, but since I was reporting from the floor it was also a lot of work. There were lots of boring press conferences, closed-door meetings, and schmoozing with PR reps in hopes of making a lasting impression and getting favorable treatment during the next year. These days I'm mostly content with getting my fix from the work of others and staying comfortably at home watching the news roll in. In poring over the announcements and videos of the first day I've already got my favorites and thought I'd distill the fray down into a much more satisfying drink for you all. Here's my top picks from Day 1.
First off, let me explain a few things here. I don't give a shit about Halo. Yes, they announced Halo: Reach, but they also couldn't be bothered to show any more than a burning planet. I also refuse to get even half an erection for purely CG trailers. No gameplay, no interest. There were a few games that I was pretty interested to see (Crackdown 2, Alan Wake, and Modern Warfare 2) but there were only pre-rendered teasers videos with little actual gameplay shown, so I won't be wasting your time with those.
I'm one of those people who could overlook the repetitive nature of Assassins Creed and ended up enjoying it a great deal. As a result, I was pretty excited to see the following gameplay video from Assassins Creed 2.
Although the release is got a ways off (March 2010) one of the games I was most eager to see in action was God of War III. It's not revolutionary per se, but it does look like it will be a lot of fun.
Although my first gaming memories are from a few text adventures and a fuck ton of Sierra and Lucasarts adventure games, I also have a nostalgic weak spot for good old side-scrollers like the original Duke Nukems, Commander Keen, and the early days of the NES. As such, I was pretty psyched to see what looks like a very high-quality 3D side-scroller called Shadow Complex, which is to be released on XBOX Live.
This particular trailer, for the Star Wars: Old Republic MMO contradicts what I said about not going for CG trailers. It in no way represents what the game will be like, but it seems like this trailer alone is 10 times better than Episodes I-III combined, so I feel obligated to show it. It's definitely better choreographed.
As far as videos go, that's really it. A pretty disappointing showing so far. Microsoft spent a lot of time pushing the camera-recognition tech demo, Natal, by showing a presentation created by Lionhead and presented by Peter Molyneux, a man with terminal hype-diarrhea. Sony talked about a PSP Metal Gear as well as a multi-platform MGS game in which you play as Rayden (ugh). Crackdown 2 was announced, Alan Wake was shown off, but the trailer had very substance, and Modern Warfare was shown in a rather long gameplay demo that was unbelievably boring. Rockstar announced Agent, a PS3 exclusive in which they gave us absolutely no information about. Some Finaly Fantasy crap was shown (XIII, XIV: Online, and the DS game Crystal Bearers). Absolutely no one was surprised or impressed by the Super Mario Galaxy 2 announcement, though some super fanboys got their pants moist when Metroid: Other M (yeah, good title) was shown off, but the gameplay shown was pretty generic. And that's pretty much the major things I got out of my vicarious E3 attendance. Hopefully there will be some more goods coming out tomorrow.
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First off, let me explain a few things here. I don't give a shit about Halo. Yes, they announced Halo: Reach, but they also couldn't be bothered to show any more than a burning planet. I also refuse to get even half an erection for purely CG trailers. No gameplay, no interest. There were a few games that I was pretty interested to see (Crackdown 2, Alan Wake, and Modern Warfare 2) but there were only pre-rendered teasers videos with little actual gameplay shown, so I won't be wasting your time with those.
I'm one of those people who could overlook the repetitive nature of Assassins Creed and ended up enjoying it a great deal. As a result, I was pretty excited to see the following gameplay video from Assassins Creed 2.
Although the release is got a ways off (March 2010) one of the games I was most eager to see in action was God of War III. It's not revolutionary per se, but it does look like it will be a lot of fun.
Although my first gaming memories are from a few text adventures and a fuck ton of Sierra and Lucasarts adventure games, I also have a nostalgic weak spot for good old side-scrollers like the original Duke Nukems, Commander Keen, and the early days of the NES. As such, I was pretty psyched to see what looks like a very high-quality 3D side-scroller called Shadow Complex, which is to be released on XBOX Live.
This particular trailer, for the Star Wars: Old Republic MMO contradicts what I said about not going for CG trailers. It in no way represents what the game will be like, but it seems like this trailer alone is 10 times better than Episodes I-III combined, so I feel obligated to show it. It's definitely better choreographed.
As far as videos go, that's really it. A pretty disappointing showing so far. Microsoft spent a lot of time pushing the camera-recognition tech demo, Natal, by showing a presentation created by Lionhead and presented by Peter Molyneux, a man with terminal hype-diarrhea. Sony talked about a PSP Metal Gear as well as a multi-platform MGS game in which you play as Rayden (ugh). Crackdown 2 was announced, Alan Wake was shown off, but the trailer had very substance, and Modern Warfare was shown in a rather long gameplay demo that was unbelievably boring. Rockstar announced Agent, a PS3 exclusive in which they gave us absolutely no information about. Some Finaly Fantasy crap was shown (XIII, XIV: Online, and the DS game Crystal Bearers). Absolutely no one was surprised or impressed by the Super Mario Galaxy 2 announcement, though some super fanboys got their pants moist when Metroid: Other M (yeah, good title) was shown off, but the gameplay shown was pretty generic. And that's pretty much the major things I got out of my vicarious E3 attendance. Hopefully there will be some more goods coming out tomorrow.
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Tuesday, May 26, 2009
Dead Reckoning: Twitter Novel Interview - Part II
This is Part II of our two part interview with Shawn Kupfer, the brainchild, mastermind, or other compound word that sounds intelligent and somewhat maniacal behind the Twitter Novel Project. If you missed out on Part I, check it out and then come back to read the riveting conclusion. Enjoy.
DR:: You mentioned that you use music a lot when you write. How do you choose what is compatible with the story?
SK:: I listen to a lot more diverse stuff than my main character does, but when I started writing him, I was listening to Black Flag (I think), and punk rock just seemed to fit with this guy. Music is pretty important to me, and I do love putting it into the novel wherever I can. . . but only if it suits the scene, the mood, and the character.
Like, I really want to use Nine Inch Nails somewhere in the book, but it just doesn't fit with the character.
DR:: Does music, specifically the punk music, play into the story any further than just shaping the character or does it actually have plot pertinence?
SK:: It tends to set the mood and feeling for certain scenes, and kind of gives you an insight into how the character thinks. Punk music was kind of a DIY business, and that's how this character works -- he doesn't necessarily wait around for someone to help him or tell him how to do something, he just gets in there, gets dirty, and hopefully lives through it. Which means he makes a lot of rash decisions, which gets him into trouble all the time.
DR:: When you're writing, are you writing in normal format and then converting it so that it makes sense in a Twitter stream, or do you write factory-direct to Twitter?
SK:: Kind of both. I write a bit in Notepad, check to make sure I hit my word count (at least 500 words a night), then go directly to Twitter with it. No editing, not even for spelling. (Sadly.)
I hate misspelling things. I've been an editor for a couple of national magazines, and I work as a writer in the Defense industry now, so I really, really piss myself off when I misspell something.
And Notepad has no spell-check. I'm just that Old-School, yo.
DR:: Has writing for the Twitter format and audience created any unexpected hurdles, changed how you write, forced you to do things you wouldn't when writing traditionally?
SK:: You know, it has. I'm one of those people that constantly anguishes over a word choice here, a sentence there. With Twitter, I have to write something and put it out there, scars, bruises, and all -- because if I don't, I miss a day of posting.
That, and when the Internet goes out at my house (our service provider sucks), it gets really fun. I go wardriving like it's 1998.
DR:: You mentioned a self-imposed 500 word minimum a day. Are there any other rules you have set for yourself in this project?
SK:: Sure. Post every day by midnight PST, no exceptions. Post every chapter to the blog as soon as it's completed on Twitter. (I'm in Eastern Time, incidentally -- I use Pacific to give myself a little cushion in case I run into snags).
DR:: Do you have a punishment/reward system for yourself for meeting your goals, or is it just on the personal-integrity honor system?
SK:: I'm obsessive-compulsive to some degree, so I probably wouldn't be able to sleep if I missed a day. And I let myself have a cigarette after I've posted, even though I'm "quitting."
DR:: As of right now, how far along are you in the first draft?
SK:: Twenty-one chapters as of tonight, which is [let me check]
47,950 words.
The original goal for the novel was 50,000 words, but that was a minimum. It's going to end up longer.
DR:: Over how long of a period of time? What is the goal length now?
SK:: I'm thinking 60,000. And I started writing Feb. 19 -- I plan to have the first draft wrapped up by the end of the month.
DR:: Now the goal is to write a first draft on Twitter. What happens to the novel, the project, and even your followers once that goal is reached?
SK:: Oh, they might actually get @ replies from me then!
The novel -- there has been some minor publisher interest, but I'm not sure what I want to do with it other than go through and revise, edit, update. . . all of that.
DR:: Now that you're well beyond the point of return, knowing what you know now, would you do this project again, with the same rules, restrictions, etc...?
SK:: Honestly, I'd build myself a day off into the schedule here and there. I don't sleep much anyway, but this project has cut it down to a couple of hours a night. But I would totally do this again, and probably will -- this time with more meta-content, like Twitter accounts from different in-novel characters commenting or adding more to the story.
DR:: Novel/Performance Art?
SK:: Sure. I don't think they have to be mutually exclusive. Books are changing. Projects like this give the readers the chance to interact while the novel is being written, which is all sorts of fun for me.
DR:: In that respect, do you consider yourself a pioneer, genius, fool, all-the-above for doing this? Do you see projects like this becoming more common?
SK:: I certainly hope they do. I'd love to see more of them -- and people are starting, but they're barely updating in a lot of cases, or losing interest 200 tweets in. And I just consider myself a guy who can put a sentence together who had an interesting idea.
But that's the fun of it -- an agent won't accept your novel? Screw him. Put it out there for other people to see. Let them judge. Anyone who wants to write and publish himself can now.
DR:: What kind of preparation do you make for a novel? Are you meticulous and have it plotted down to the most minor details, are you more stream-of-consciousness and let the characters and story go as they may, somewhere in between?
SK:: I kind of think about it during the day when my brain's not too occupied by other stuff. I have a general idea of where I want to go each night, but I really just sit down most nights and see what comes out.
I had a basic beginning and ending in mind for the book when I started, but the rest of it? Pretty much on the fly.
DR:: Have the characters and choices made in this novel surprised you? Have they taken on lives of their own? Do you always know how it's going to end?
SK:: I used to know how it was going to end. Now I'm not entirely sure. And one character has surprised me by surviving this long. I thought he'd be dead chapters ago.
So, yeah, they kind of do take on a life of their own, and make their own choices. A lot of times, I just feel like I'm watching them do their thing.
DR:: Have you had to punish them, set obstacles or anything to get them to do what you want?
SK:: Actually, yes. I ended up waterboarding the main character. He needed some kind of challenge to show he wasn't just running scared, that he was actually a lot tougher than he seemed -- so I waterboarded the poor guy and threw him in a commercial freezer for 36 hours.
I'm glad he's fictional, or he'd be pissed.
DR:: In any of your writing, how much of yourself and those you know go into characters, and how much of them are completely fictional?
SK:: They always start based on people I know. Or I should say, traditionally they do -- I've based some characters off of interesting user pics of Twitter accounts this time around. But yeah, any of them is probably a small piece of me. Which I'm thankful for, actually, because they'd actually be a lot harder to write if they weren't.
I apparently really like the word "actually."
DR:: What kind of information do you draw from a simple user pic?
SK:: None whatsoever. But I see a user pic, and I think "That guy looks like a hacker." So I write a hacker character with that guy's face in my head. Or "that dude looks like a cop." So he becomes the Shift Commander of Criminal Investigations for the Douglas County Sheriff's Department.
DR:: Have you been nervous or worried about how certain people would respond when/if they realize a certain character is them, or pieces of them?
SK:: Yep, but they've all been pretty cool. I tend to DM them to let them know I've done it, and no one has freaked out on me. With one exception, none of the characters based on them have been insulting, though. And that guy turned out to be cool in later parts of the novel, but he was a real asshole early on.
DR:: Well, people should take pride in their skills, and if that skill happens to be being an asshole...so be it.
SK:: Indeed. And the Twitter account I based him on was my non-book one. So I basically called myself an asshole. Interestingly, the character was supposed to stay an ass the whole book, but he evolved on his own.
DR:: Did you evolve?
SK:: Oh, god, no. Just ask my wife.
I want to think Shawn for taking the time to chat with me when he should’ve been packing. To find out what the deal is with the novel, follow him on Twitter or check out his blog and read the nightly posts. If you want to check out Shawn’s previous novel, Mr. Six, you can find it on Amazon, or your favorite online bookseller.
...Continue Reading >>
DR:: You mentioned that you use music a lot when you write. How do you choose what is compatible with the story?
SK:: I listen to a lot more diverse stuff than my main character does, but when I started writing him, I was listening to Black Flag (I think), and punk rock just seemed to fit with this guy. Music is pretty important to me, and I do love putting it into the novel wherever I can. . . but only if it suits the scene, the mood, and the character.
Like, I really want to use Nine Inch Nails somewhere in the book, but it just doesn't fit with the character.
DR:: Does music, specifically the punk music, play into the story any further than just shaping the character or does it actually have plot pertinence?
SK:: It tends to set the mood and feeling for certain scenes, and kind of gives you an insight into how the character thinks. Punk music was kind of a DIY business, and that's how this character works -- he doesn't necessarily wait around for someone to help him or tell him how to do something, he just gets in there, gets dirty, and hopefully lives through it. Which means he makes a lot of rash decisions, which gets him into trouble all the time.
DR:: When you're writing, are you writing in normal format and then converting it so that it makes sense in a Twitter stream, or do you write factory-direct to Twitter?
SK:: Kind of both. I write a bit in Notepad, check to make sure I hit my word count (at least 500 words a night), then go directly to Twitter with it. No editing, not even for spelling. (Sadly.)
I hate misspelling things. I've been an editor for a couple of national magazines, and I work as a writer in the Defense industry now, so I really, really piss myself off when I misspell something.
And Notepad has no spell-check. I'm just that Old-School, yo.
DR:: Has writing for the Twitter format and audience created any unexpected hurdles, changed how you write, forced you to do things you wouldn't when writing traditionally?
SK:: You know, it has. I'm one of those people that constantly anguishes over a word choice here, a sentence there. With Twitter, I have to write something and put it out there, scars, bruises, and all -- because if I don't, I miss a day of posting.
That, and when the Internet goes out at my house (our service provider sucks), it gets really fun. I go wardriving like it's 1998.
DR:: You mentioned a self-imposed 500 word minimum a day. Are there any other rules you have set for yourself in this project?
SK:: Sure. Post every day by midnight PST, no exceptions. Post every chapter to the blog as soon as it's completed on Twitter. (I'm in Eastern Time, incidentally -- I use Pacific to give myself a little cushion in case I run into snags).
DR:: Do you have a punishment/reward system for yourself for meeting your goals, or is it just on the personal-integrity honor system?
SK:: I'm obsessive-compulsive to some degree, so I probably wouldn't be able to sleep if I missed a day. And I let myself have a cigarette after I've posted, even though I'm "quitting."
DR:: As of right now, how far along are you in the first draft?
SK:: Twenty-one chapters as of tonight, which is [let me check]
47,950 words.
The original goal for the novel was 50,000 words, but that was a minimum. It's going to end up longer.
DR:: Over how long of a period of time? What is the goal length now?
SK:: I'm thinking 60,000. And I started writing Feb. 19 -- I plan to have the first draft wrapped up by the end of the month.
DR:: Now the goal is to write a first draft on Twitter. What happens to the novel, the project, and even your followers once that goal is reached?
SK:: Oh, they might actually get @ replies from me then!
The novel -- there has been some minor publisher interest, but I'm not sure what I want to do with it other than go through and revise, edit, update. . . all of that.
DR:: Now that you're well beyond the point of return, knowing what you know now, would you do this project again, with the same rules, restrictions, etc...?
SK:: Honestly, I'd build myself a day off into the schedule here and there. I don't sleep much anyway, but this project has cut it down to a couple of hours a night. But I would totally do this again, and probably will -- this time with more meta-content, like Twitter accounts from different in-novel characters commenting or adding more to the story.
DR:: Novel/Performance Art?
SK:: Sure. I don't think they have to be mutually exclusive. Books are changing. Projects like this give the readers the chance to interact while the novel is being written, which is all sorts of fun for me.
DR:: In that respect, do you consider yourself a pioneer, genius, fool, all-the-above for doing this? Do you see projects like this becoming more common?
SK:: I certainly hope they do. I'd love to see more of them -- and people are starting, but they're barely updating in a lot of cases, or losing interest 200 tweets in. And I just consider myself a guy who can put a sentence together who had an interesting idea.
But that's the fun of it -- an agent won't accept your novel? Screw him. Put it out there for other people to see. Let them judge. Anyone who wants to write and publish himself can now.
DR:: What kind of preparation do you make for a novel? Are you meticulous and have it plotted down to the most minor details, are you more stream-of-consciousness and let the characters and story go as they may, somewhere in between?
SK:: I kind of think about it during the day when my brain's not too occupied by other stuff. I have a general idea of where I want to go each night, but I really just sit down most nights and see what comes out.
I had a basic beginning and ending in mind for the book when I started, but the rest of it? Pretty much on the fly.
DR:: Have the characters and choices made in this novel surprised you? Have they taken on lives of their own? Do you always know how it's going to end?
SK:: I used to know how it was going to end. Now I'm not entirely sure. And one character has surprised me by surviving this long. I thought he'd be dead chapters ago.
So, yeah, they kind of do take on a life of their own, and make their own choices. A lot of times, I just feel like I'm watching them do their thing.
DR:: Have you had to punish them, set obstacles or anything to get them to do what you want?
SK:: Actually, yes. I ended up waterboarding the main character. He needed some kind of challenge to show he wasn't just running scared, that he was actually a lot tougher than he seemed -- so I waterboarded the poor guy and threw him in a commercial freezer for 36 hours.
I'm glad he's fictional, or he'd be pissed.
DR:: In any of your writing, how much of yourself and those you know go into characters, and how much of them are completely fictional?
SK:: They always start based on people I know. Or I should say, traditionally they do -- I've based some characters off of interesting user pics of Twitter accounts this time around. But yeah, any of them is probably a small piece of me. Which I'm thankful for, actually, because they'd actually be a lot harder to write if they weren't.
I apparently really like the word "actually."
DR:: What kind of information do you draw from a simple user pic?
SK:: None whatsoever. But I see a user pic, and I think "That guy looks like a hacker." So I write a hacker character with that guy's face in my head. Or "that dude looks like a cop." So he becomes the Shift Commander of Criminal Investigations for the Douglas County Sheriff's Department.
DR:: Have you been nervous or worried about how certain people would respond when/if they realize a certain character is them, or pieces of them?
SK:: Yep, but they've all been pretty cool. I tend to DM them to let them know I've done it, and no one has freaked out on me. With one exception, none of the characters based on them have been insulting, though. And that guy turned out to be cool in later parts of the novel, but he was a real asshole early on.
DR:: Well, people should take pride in their skills, and if that skill happens to be being an asshole...so be it.
SK:: Indeed. And the Twitter account I based him on was my non-book one. So I basically called myself an asshole. Interestingly, the character was supposed to stay an ass the whole book, but he evolved on his own.
DR:: Did you evolve?
SK:: Oh, god, no. Just ask my wife.
I want to think Shawn for taking the time to chat with me when he should’ve been packing. To find out what the deal is with the novel, follow him on Twitter or check out his blog and read the nightly posts. If you want to check out Shawn’s previous novel, Mr. Six, you can find it on Amazon, or your favorite online bookseller.
...Continue Reading >>
Labels:
Column,
Interview,
Useless Stuff
Monday, May 25, 2009
Dead Reckoning: Twitter Novel Interview - Part I
About a year ago I joined Twitter after hearing about it from a few friends. It was one of those things that looked interesting but I had no idea what to do with it, so I ignored it. It wasn’t until a few months ago that I went back in to see what was going on and if I could get anything out of it. What I found were a lot of surprises; celebrities talking to the little people, idiots being treated as sages and making bank while they were at it, and then there was some guy writing a complete novel on Twitter. That guy was Shawn Kupfer, who posts his literary progress each night before he goes to bed for the masses to see, respond to, and possibly even have a real effect on the final product. It was such an interesting and unique idea that I wanted to know more, and to my great surprise he agreed to an interview. So read on and see just what is going through the mind of this mad Twitter genius.
Shawn Kupfer: I guess I'll just start with how the project started. I don't really sleep much, so I end up having a lot of time, even though I work a normal 8-5 job. I'd just gotten through writing a novel and sending it off to my agent, so I got to wait for months before I heard anything. Instead of just sitting around, I decided I'd work on another first draft of something else entirely.
Dead Regime: Are you previously published, or is the novel that you sent off your first?
SK: I was published waaaay back in the far off year of 2000, when cell phones were the size of cars.
DR: And cars the size of buildings?
SK: And the buildings. . . don't even get me started. Size of modern-day cell phones, actually, which was odd.
Anyhow, I was WAY too into Twitter at the time, and I started thinking -- what if I could send the novel out there in near-real time, getting feedback as I go? At least I figured someone would be reading it, and I wouldn't have to wait forever for that to happen. Publishing a book traditionally is a long, long, boring process. . . but who says you need to publish traditionally?
DR: So for those not up-to-date on your current project, can you give me a brief synopsis of your twitter novel? And can you do it in 140 characters or less?
SK: Oh, totally. It's on.
A former felon in Witness Security is hunted by killers from his old life, strange shadow-assassins, and various strangeoids. He likes punk.
140 characters exactly, sir. The "he likes punk" thing is kind of a throwaway, but punk rock is kind of linked with the novel now in interesting ways.
DR: And now the dust jacket version?
SK: Dust Jacket Version: Eric Hawkins is a boring man. He goes to work, to sleep, and to work again, and not much else. So why is a Sheriff's Deputy constantly following him around? Why are Federal Marshals constantly tearing up his apartment? And who are those two horribly thin guys who keep shooting at him?
DR: Aside from the immediate gratification of having an instant audience, what did you expect to get out of the Twitter outlet, and what has actually happened that wasn't planned?
SK: You know, I thought the medium of Twitter would be interesting, as I could link directly to people and places that use it. Another thing I hoped to get out of it (and did) was the motivation to keep writing, because I knew there were at least a couple of people out there waiting on it. Writers are very lazy people, and unless we have someone to hold us to a deadline, we can waste a day like you wouldn't believe.
DR: What kind of feedback from the Twitter community have you gotten? Any good suggestions, corrections, expert witnesses?
SK: Funny you ask -- I just got a correction tonight, and the guy was completely right on it. He's a mystery author from Boston, and he corrected a bad use of a steak knife as a slashing weapon. I've had some doctors follow, who gave me great ideas on damage and torture, and a couple of military folks, who gave me good advice on tactics and procedures.
DR: Dr. recommended torture?
SK: Not really, but they did explain what it would probably do to a person. I would LOVE to see doctor-recommended torture, though. Probably something to do with a colon cleansing.
DR: Sounds like a Lifetime Television movie - Prescription for Pain - the true story of a murdering doctor.
SK: Starring Richard Dean Anderson as NotMacGyver.
DR: death by enema?
SK: Torturous, for sure. But so is watching a Lifetime movie.
DR: So have you gotten any negative feedback, or has it all been helpful or positive in some way?
SK: Here's something I realized about 1500 followers in (where I still hadn't gotten any negative feedback) -- Twitter is cool because if you piss someone off, they don't bitch at you. They just unfollow. Though, I did get one negative comment, from a guy who didn't like all the swearing. It's a crime novel -- criminals don't say "shucks." Except on Lifetime.
DR: That's true, instead of complaining I just lost a few followers the other night for saying that I wanted to be the actor known only for the role "guy with dick in his hand"
SK: You wanted to be Jason Mewes?
SK: I just realized I never answered your "unexpected" question, which actually does have an interesting answer. What unexpected things have happened posting the novel to Twitter, that is.
One of my very first followers was actually someone I've admired for a very long time -- Dennis Thompson, drummer of the MC5. He and I have actually started talking because of the novel, and I've written some guest posts for hisblog.
I also got accused of being the lead singer of the Dead Kennedys, back when I was writing this thing anonymously. I mentioned two Dead Kennedys songs in the novel -- I mention music frequently when I write, and as I said, the main character is a punk rock fan. I got an email (I seem to get a ton of email and DMs, very few blog comments) from a guy who was like "I know who you are." I got a few of those in the early days.
Then this guy goes on to flat-out ACCUSE me of being Jello Biafra, and writing this novel and giving it away for free simply to sell back-issue Dead Kennedys records. The conspiracy theories in this dude's head must be mind-boggling, because that is probably the most inefficient way to make money ever.
DR: Was it a conscious decision to initially write anonymously, and was that sort of confusion what made you change your mind?
SK: Yep, exactly. I felt like the author wasn't important -- the story was. I got a lot of email from people asking if I was this guy or that guy (no one got it right), so I just decided, hell, it's not a big deal.
So I posted on the blog who I was, and how you probably haven't heard of me unless you're one of the 15 people who read my novel back in 2000, or you're a hardcore computer geek who read some tech articles I wrote.
My wife didn't even know it was me initially, nor did a good friend of mine who was following.
DR: Was your wife following before you unmasked?
SK: A couple of weeks before, yeah. She even mentioned it, and said I bet I wished I had come up with the idea
Come back tomorrow morning for Part II of our Shawn Kupfer interview, where we cover such Earth shattering topics as OCD, waterboarding, and assholes (the people, not the poop chutes). ...Continue Reading >>
Shawn Kupfer: I guess I'll just start with how the project started. I don't really sleep much, so I end up having a lot of time, even though I work a normal 8-5 job. I'd just gotten through writing a novel and sending it off to my agent, so I got to wait for months before I heard anything. Instead of just sitting around, I decided I'd work on another first draft of something else entirely.
Dead Regime: Are you previously published, or is the novel that you sent off your first?
SK: I was published waaaay back in the far off year of 2000, when cell phones were the size of cars.
DR: And cars the size of buildings?
SK: And the buildings. . . don't even get me started. Size of modern-day cell phones, actually, which was odd.
Anyhow, I was WAY too into Twitter at the time, and I started thinking -- what if I could send the novel out there in near-real time, getting feedback as I go? At least I figured someone would be reading it, and I wouldn't have to wait forever for that to happen. Publishing a book traditionally is a long, long, boring process. . . but who says you need to publish traditionally?
DR: So for those not up-to-date on your current project, can you give me a brief synopsis of your twitter novel? And can you do it in 140 characters or less?
SK: Oh, totally. It's on.
A former felon in Witness Security is hunted by killers from his old life, strange shadow-assassins, and various strangeoids. He likes punk.
140 characters exactly, sir. The "he likes punk" thing is kind of a throwaway, but punk rock is kind of linked with the novel now in interesting ways.
DR: And now the dust jacket version?
SK: Dust Jacket Version: Eric Hawkins is a boring man. He goes to work, to sleep, and to work again, and not much else. So why is a Sheriff's Deputy constantly following him around? Why are Federal Marshals constantly tearing up his apartment? And who are those two horribly thin guys who keep shooting at him?
DR: Aside from the immediate gratification of having an instant audience, what did you expect to get out of the Twitter outlet, and what has actually happened that wasn't planned?
SK: You know, I thought the medium of Twitter would be interesting, as I could link directly to people and places that use it. Another thing I hoped to get out of it (and did) was the motivation to keep writing, because I knew there were at least a couple of people out there waiting on it. Writers are very lazy people, and unless we have someone to hold us to a deadline, we can waste a day like you wouldn't believe.
DR: What kind of feedback from the Twitter community have you gotten? Any good suggestions, corrections, expert witnesses?
SK: Funny you ask -- I just got a correction tonight, and the guy was completely right on it. He's a mystery author from Boston, and he corrected a bad use of a steak knife as a slashing weapon. I've had some doctors follow, who gave me great ideas on damage and torture, and a couple of military folks, who gave me good advice on tactics and procedures.
DR: Dr. recommended torture?
SK: Not really, but they did explain what it would probably do to a person. I would LOVE to see doctor-recommended torture, though. Probably something to do with a colon cleansing.
DR: Sounds like a Lifetime Television movie - Prescription for Pain - the true story of a murdering doctor.
SK: Starring Richard Dean Anderson as NotMacGyver.
DR: death by enema?
SK: Torturous, for sure. But so is watching a Lifetime movie.
DR: So have you gotten any negative feedback, or has it all been helpful or positive in some way?
SK: Here's something I realized about 1500 followers in (where I still hadn't gotten any negative feedback) -- Twitter is cool because if you piss someone off, they don't bitch at you. They just unfollow. Though, I did get one negative comment, from a guy who didn't like all the swearing. It's a crime novel -- criminals don't say "shucks." Except on Lifetime.
DR: That's true, instead of complaining I just lost a few followers the other night for saying that I wanted to be the actor known only for the role "guy with dick in his hand"
SK: You wanted to be Jason Mewes?
SK: I just realized I never answered your "unexpected" question, which actually does have an interesting answer. What unexpected things have happened posting the novel to Twitter, that is.
One of my very first followers was actually someone I've admired for a very long time -- Dennis Thompson, drummer of the MC5. He and I have actually started talking because of the novel, and I've written some guest posts for hisblog.
I also got accused of being the lead singer of the Dead Kennedys, back when I was writing this thing anonymously. I mentioned two Dead Kennedys songs in the novel -- I mention music frequently when I write, and as I said, the main character is a punk rock fan. I got an email (I seem to get a ton of email and DMs, very few blog comments) from a guy who was like "I know who you are." I got a few of those in the early days.
Then this guy goes on to flat-out ACCUSE me of being Jello Biafra, and writing this novel and giving it away for free simply to sell back-issue Dead Kennedys records. The conspiracy theories in this dude's head must be mind-boggling, because that is probably the most inefficient way to make money ever.
DR: Was it a conscious decision to initially write anonymously, and was that sort of confusion what made you change your mind?
SK: Yep, exactly. I felt like the author wasn't important -- the story was. I got a lot of email from people asking if I was this guy or that guy (no one got it right), so I just decided, hell, it's not a big deal.
So I posted on the blog who I was, and how you probably haven't heard of me unless you're one of the 15 people who read my novel back in 2000, or you're a hardcore computer geek who read some tech articles I wrote.
My wife didn't even know it was me initially, nor did a good friend of mine who was following.
DR: Was your wife following before you unmasked?
SK: A couple of weeks before, yeah. She even mentioned it, and said I bet I wished I had come up with the idea
Come back tomorrow morning for Part II of our Shawn Kupfer interview, where we cover such Earth shattering topics as OCD, waterboarding, and assholes (the people, not the poop chutes). ...Continue Reading >>
Labels:
Column,
Interview,
Useless Stuff
Thursday, May 21, 2009
What's Up(coming)?
Just a quick note to let you, the dear, gentle, lovely...oh so lovely...mmmm....
Anyways, just wanted to drop in, let everyone know I'm not dead (though I am Dead) and that coming up on Monday we have a pretty cool two-part interview with an interesting guy I met on Twitter a couple weeks ago.
Sooo...tune in on Monday and Tuesday for that interview.
Anyways, just wanted to drop in, let everyone know I'm not dead (though I am Dead) and that coming up on Monday we have a pretty cool two-part interview with an interesting guy I met on Twitter a couple weeks ago.
Sooo...tune in on Monday and Tuesday for that interview.
Labels:
Making Excuses,
Useless Stuff
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